Mighty number 9

broken image
broken image

Speaking of presentation, the single best word for Mighty No. As I slogged through tepid mid-tier platforming and tried not to let myself get distracted by the characters' inane chatter I found myself wondering where the hell all that extra time went, because it sure didn't go into playtesting or presentation.

broken image

The game is haphazard, unpolished, and lacks anything close to the charm of Inafune's best-known Mega Man titles. 9 from its tumultuous development is impossible. After all, Capcom's in no rush to give us an official Mega Man game anytime soon. I figured if Keiji Inafune was truly on-track to deliver a successor to the Mega Man series, a few delays wouldn't hurt the game's prospects.

broken image

9, I decided I wasn't going to mention the game's troubled history.

broken image

So when I was assigned to review Mighty No. But when we first wandered out onto the wide fields of Hyrule, we instantly realized the wait was worth it. Legend of Zelda fans no doubt recall the agony of waiting for 1998's Ocarina of Time as it flitted from proposed release date to proposed release date like a fairy dancing in a field of flowers. 9 isn't the first high-profile game to suffer repeated delays.